[Behavior demo] Platform auto tiling

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Post » Wed Apr 04, 2012 11:06 am

[QUOTE=Ugotsta] Very nice and thanks for mentioning that method and sharing the example! Sure seems like it'd help minimize code and optimize things.

Would be especially helpful in constructing a Terraria-like game methinks. :)[/QUOTE]

@Ugotsta

The full article mentions adding extra tiles Terraria style. Although the process is exponential so many many images to add! There will be faster ways of doing auto tiling. Currently my plugin only changes tiles that need changing rather than checking every tile which increases speed. This is just one optimization of probably many.

Thanks for the comment!
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Post » Thu Apr 19, 2012 11:01 am

Finally, I see this other than in RPG Maker XP/VX. This would be even cooler as a feature included with C2's editor, but probably not gonna happen. This an extremely powerful feature to have, in what concerns level design.
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Post » Thu Apr 19, 2012 4:13 pm

[QUOTE=VampyricalCurse] Finally, I see this other than in RPG Maker XP/VX. This would be even cooler as a feature included with C2's editor, but probably not gonna happen. This an extremely powerful feature to have, in what concerns level design. [/QUOTE]

This is a pretty simple thing to do in Construct 2 especially with the new condition: overlap at offset! Have a go!
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Post » Mon Jun 04, 2012 1:00 pm

@00Rez
This is a realy nice Behaviour.
I would like to use it for an custom editor.
Could you post an example file for the auto tiling behavior please?
That would be nice.
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Post » Tue Jun 05, 2012 12:48 am

when you have ready the behavior?

thanks
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Post » Wed Sep 05, 2012 3:53 am

this would be very useful for a game I am working on. Is there any news on progress?
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Post » Wed Sep 05, 2012 11:55 am

Amazing!i had a million game ideas when i saw this.
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Post » Mon Oct 15, 2012 7:14 pm

Quick question, I've got my tiles all laid out, but when I tell the system to autotile them at start of layout, it locks up, is this a bug? Am I doing it in the wrong place? Or have C2 updates broken the behaviour for now?
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Post » Sat Nov 24, 2012 12:07 pm

[QUOTE=brent_hamel] Quick question, I've got my tiles all laid out, but when I tell the system to autotile them at start of layout, it locks up, is this a bug? Am I doing it in the wrong place? Or have C2 updates broken the behaviour for now?[/QUOTE]

I'll have a look at this when I get a chance. This is pretty easy to do with C2 events using Array and/or offset collision.
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Post » Sun Nov 25, 2012 11:48 pm

Hello,

Have you got any .CapX example?

Thanks a lot.
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