[Behavior Demo] Realtime Sprite recoloring *no GL*

Show us your completed creations made in Construct 2

Post » Thu Mar 22, 2012 10:43 am

This unlocks a lot of possibilities, good work!
B
22
S
6
G
10
Posts: 118
Reputation: 8,005

Post » Thu Mar 22, 2012 3:34 pm

I considered this for the main engine (I remember reading the article you linked to) but decided not to include it in the main engine because it would use a lot of extra VRAM if used a lot (bad news for mobile), and I couldn't see a way to get it to work with opacity. But still, it makes for a nice plugin for those who need it despite that, so nice work :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Post » Thu Mar 22, 2012 8:14 pm

@Ashley : yes, I was thinking about the memory consumption. One possibility is to have an option for the user to delete the array used to store the images once the coloring is done. It would allow you, for example to colorize some Sprites at the beginning, and then dump what you don't need. The minus is on the fact that you can't force the GC to delete it immediatly, but at least you are sure that you are going to get memory back in a few cycle...

Edit : I have another last trick to use, and if it works, we can have image coloring while keeping low memory use Pode2012-03-22 20:15:56
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Thu May 03, 2012 3:43 pm

Not rushing or anything

But i am right that it is not out yet ? Or am i just stupid and dint see a link?
B
40
S
11
G
4
Posts: 665
Reputation: 8,403

Post » Thu May 03, 2012 4:35 pm

@Schoening : it's in the Plugin section of the forum.
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Thu May 03, 2012 5:53 pm

Thx :p got it !
B
40
S
11
G
4
Posts: 665
Reputation: 8,403

Previous

Return to Completed Creations

Who is online

Users browsing this forum: Yahoo [Bot] and 2 guests