[BEHAVIOR] EasyStar.js pathfinding for tilemap

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Post » Fri Oct 02, 2015 11:22 pm

thanks for this nice plugin! :)
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Post » Sat Oct 03, 2015 8:16 am

Wonderful work Thank you for sharing
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Post » Sat Oct 03, 2015 1:00 pm

it seems that when no tile is placed the plugin takes that as walkable, can you give any tip how to avoid this?
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Post » Sat Oct 03, 2015 4:23 pm

круто
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Post » Mon Oct 05, 2015 4:55 pm

@fldr Yeah, I deliberately set empty tiles as walkable since I believed that'd be the most commonly wanted behavior... However, you can easily have an a non-empty tile with all transparent pixels and set it as non-walkable.
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Post » Tue Oct 06, 2015 12:05 am

Thanks! i kinda already did it that way as a workaraound :D
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Post » Tue Oct 06, 2015 7:47 am

@Magistross

Great plugin! Thanks for doing this for us :)
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Post » Tue Oct 06, 2015 7:08 pm

Magistross wrote:@fldr Yeah, I deliberately set empty tiles as walkable since I believed that'd be the most commonly wanted behavior... However, you can easily have an a non-empty tile with all transparent pixels and set it as non-walkable.

after i worked some more with it, i fear a bit to ask... but could you maybe please make an option to set empty tiles walkable/not walkable? :oops: :) that would be totally awesome! :)
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Post » Tue Oct 06, 2015 8:59 pm

@fldr wrote:after i worked some more with it, i fear a bit to ask... but could you maybe please make an option to set empty tiles walkable/not walkable? :oops: :) that would be totally awesome! :)

I dreaded this day would come... the day where I would have to delve once again in the edittime.js file. Ugh, I don't know why but I hate that! I prefer coding the runtime.js, much more entertaining! Rant aside, the files were updated! Get them again here.

I added a property that you can set at edit time, and I also added a behavior action so you can change empty tile "walkable" status at runtime.
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Post » Wed Oct 07, 2015 1:00 am

wow, you are absolutely amazing! im very, very thankfull and happy :)
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