[Behavior] Extract Sprite to base64 string

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Post » Thu Jan 15, 2015 1:39 am

I know it's been years, but you've just saved me from an extra hour of work, thanks a lot Pode! :)
I'm making a very complicated system of multiplayer and wanted to be able to use Base64 as part of it (uploading custom characters) And now I can! :D
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Post » Tue Mar 24, 2015 7:50 am

53 Kb JPEG picture loads to sprite and then converts (with 5-6 seconds idle and 0 fps) into 400 kb text data..
I'm just trying to understand the meaning of this procedure..
It's a pity.. a had a lot of hopes on this conversion :(
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Post » Wed Mar 25, 2015 3:49 pm

NickRimer wrote:53 Kb JPEG picture loads to sprite and then converts (with 5-6 seconds idle and 0 fps) into 400 kb text data..
I'm just trying to understand the meaning of this procedure..
It's a pity.. a had a lot of hopes on this conversion :(


base64 seems only useful if you need to manipulates only strings data, as it "converts" files /data into a string.
https://www.scirra.com/forum/viewtopic.php?t=152506

And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.

Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Oct 19, 2016 7:04 pm

Hi Pode and friends,

Your behavior is very usefull for me with extract and the inject Image.

But when i use "Inject" with an instance of a sprite, all the instance are change, not anly the one i have selected.

And impossible to use with iPad? It block my appli or i have black sprite. Why?

Is there solutions?
Thank's
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Post » Sun Nov 20, 2016 5:39 pm

@dahu turn off WebGL
The whole life is in the movement.Stopped - fell asleep to hell...
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