[Behavior] Extract Sprite to base64 string

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Post » Thu Jan 15, 2015 1:39 am

I know it's been years, but you've just saved me from an extra hour of work, thanks a lot Pode! :)
I'm making a very complicated system of multiplayer and wanted to be able to use Base64 as part of it (uploading custom characters) And now I can! :D
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Post » Tue Mar 24, 2015 7:50 am

53 Kb JPEG picture loads to sprite and then converts (with 5-6 seconds idle and 0 fps) into 400 kb text data..
I'm just trying to understand the meaning of this procedure..
It's a pity.. a had a lot of hopes on this conversion :(
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Post » Wed Mar 25, 2015 3:49 pm

NickRimer wrote:53 Kb JPEG picture loads to sprite and then converts (with 5-6 seconds idle and 0 fps) into 400 kb text data..
I'm just trying to understand the meaning of this procedure..
It's a pity.. a had a lot of hopes on this conversion :(


base64 seems only useful if you need to manipulates only strings data, as it "converts" files /data into a string.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Oct 19, 2016 7:04 pm

Hi Pode and friends,

Your behavior is very usefull for me with extract and the inject Image.

But when i use "Inject" with an instance of a sprite, all the instance are change, not anly the one i have selected.

And impossible to use with iPad? It block my appli or i have black sprite. Why?

Is there solutions?
Thank's
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Post » Sun Nov 20, 2016 5:39 pm

@dahu turn off WebGL
The whole life is in the movement.Stopped - fell asleep to hell...
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Post » Wed Feb 01, 2017 1:11 am

I'm so happy I wish I could travel back in time and hug you
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