I'm trying to apply the behavior to a different scenario. I'd like to have a character be able to walk around a circular planet. Trouble is, as I have it now, the character falls off at soon as it gets to 0/1 degrees or 180/181 degrees.
What's going on here? Can the behavior be used in the situation I'm trying to create?bachrock2013-04-06 09:27:31
The platform behavior has gravity setting. It will cause yellow ball dropping down. Set it to 0, the yellow ball will attach to red ball. You might set this value to a reasonable one.rexrainbow2013-04-08 04:25:45
I am building a quick game that is a bit like that sample. However, the attraction only seems to come one rather than all simultaneously. Is that correct? Is it a bug? or perhaps I have not factored anything in.
I have noticed in your second sample that the attraction of gravity only seems to be coming from the middle red circle as well?
I was trying to work out if multiple sources could apply force to the target at the same time. So the force applied to the target would be a combination of both velocities. In your sample2 capx it looks like only one source force can be applied to the target at one time.
Fiddling with sensitivity sorted the problem in my game, but I would be interested in an answer to the above.