[Behavior] Hadoken input

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Post » Thu Sep 08, 2016 12:31 pm

MChiz wrote:Also, you can use a shortcut to show some sort of lame UI to present useful values that you want to change in realtime. Maybe the parameters of a effect. This way the artist can fine tune the parameters of the effect to achieve the desired result.

You can set a shortcut to go to each level (LEVEL1, LEVEL2, whatever), or enabling immunity to check the behavior of the enemies without worrying of being killed, ...


Tested again and saw the speed difference :) I understand the benefits now. Do you mean you can slow down the speed so that you could quicker see the opponents counter behaviour in conjunction with what you do?

Was also cool to see the individual frame animations for both special moves. Looking forward to more.
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Post » Fri Sep 09, 2016 10:04 am

Yes, that could be useful :)

For now I have added another very simple behavior and a feature to the platform behavior. You can check the repository :)

I hope to have more time to put in this and other new behaviors. Thanks! :)
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Post » Tue Sep 13, 2016 11:48 am

MChiz wrote:For now I have added another very simple behavior and a feature to the platform behavior. You can check the repository :)


What do I click on to test the new features you've implemented? When I access the repository, I am having trouble understand which file to select in order to give the new features a go.
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Post » Tue Sep 13, 2016 2:44 pm

I still have to learn to use the 'c2addon' files, but installing new behaviors is pretty easy.

Copy the behavior folder into "%CONSTRUCT2%\exporters\html5\behaviors\" and start Construct 2. The new behavior will appear as a normal one.

Hope that helps!
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Post » Tue Sep 13, 2016 6:45 pm

Great! I was looking for this, thank you!
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Post » Tue Sep 13, 2016 7:02 pm

You are welcome! :)
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Post » Tue Sep 13, 2016 7:05 pm

Another commands that you can add is double tap holding the last button pressed for run or dash, and press two buttons at the same time.
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Post » Tue Sep 13, 2016 7:07 pm

Thanks for the input. I will keep it in mind.
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Post » Thu Sep 15, 2016 2:42 pm

MChiz wrote:Copy the behavior folder into "%CONSTRUCT2%\exporters\html5\behaviors\" and start Construct 2. The new behavior will appear as a normal one.


Ah, I see :) I thought I could test it through the browser, like with your first link. Unless I have Constuct 2, I can't try the new features, right?
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Post » Fri Sep 16, 2016 8:43 am

I will upload examples for everything, but it won't be soon. I have a lot of work currently!
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