[BEHAVIOR] Isometric

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Post » Tue Sep 27, 2016 7:52 pm

newt wrote:Since the system now offers a reasonable z sorter I guess It really doesn't need it in the plug.

Not really, this can handle sorting situations that the system condition can't handle.
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Post » Tue Sep 27, 2016 8:43 pm

True + it's not like you can't turn of z sorting.
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Post » Mon Jan 02, 2017 5:56 pm

Rojo can you take look at this topic?
viewtopic.php?f=147&t=185878

Im wondering how do a hills to walk higher without jumping ?
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Post » Mon Jan 02, 2017 8:39 pm

@IGDev
This behavior isn't really usable for slopes.
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Post » Mon Jul 31, 2017 8:26 am

Hi, its possible to add isometrics projectiles? to hit on wall on his height Z position ?
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Post » Tue Aug 01, 2017 8:25 pm

Yes, you can. There are actions to move objects in isometric x,y and z, as well as iso collision detection conditions. Look at the examples, the player is basically a projectile.
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Post » Sun Aug 06, 2017 8:10 am

Hey Rojo can you make something to improve performance?
i create 2000 iso blocks and my fps is 2

thanks
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Post » Sun Aug 06, 2017 5:49 pm

I'm not working on this anymore, but probably the best way to improve performance is to have less objects have this behavior. For instance the ground could be sorted once and left as is.
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Post » Wed Oct 25, 2017 10:58 am

Message: worm1 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi ,

Very good behavior @R0J0hound !

I start to make a fake isometric game like :

https://www.youtube.com/watch?v=aZd1Almdwug

After searching what techniques would be best on forum and internet, i think our approach of z-ordering is the best.
I have just a question. As you can see the movements in the example game is on height directions,so i add 8 movements behavior but i don t if it s the most perfomant method with our behavior ? Any ideas ?

Ty for replies !
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Post » Wed Oct 25, 2017 5:34 pm

@worm1
This doesn't really work with any other behaviors. Motion should be done with the set isometric position actions. The example capx show some ideas how to do this. You'd basically be creating the behavior with events but this provides some useful things to make that easier.

Actually using some other behavior to do the motion could possibly be done by using a separate object and setting isometric position with that, but eh, it's simpler to just do it with events than to wrangle something to do something it wasn't designed for.
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