First off, I love the aggregation of so many elements in this behavior that really compacts the number of events and variables in my project.
Thank you @JohnJ !
My main concern with this behavior is that when I have more than one instance of the same gun, whenever the gun is commanded to shoot, bullets only come from the first instance of the gun.
I don't know if it's because of the way I have it set up, but my head is aching at the moment and I want someone with a fresher mind that can help shed some light into alternative methods.
Here's the project I was talking about:
No map design & Shoooting activated.
Shooting deactivated w/ Map design (just for watching pathfinding work its magic)