[Behavior] LiteTween

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Post » Wed Jun 13, 2012 4:19 am

LiteTween

Download Link: LiteTween v.1.7

Manual in PDF: Download

Warning: This is a behavior, not a plugin, so it should go to behavior folder, not plugin folder.

UPDATE
FIX-CHANGE:8/12/2016: Pause and resume action now returns to the paused playmode (flipflop, etc).
(Seek action won't save playmode so resume will work differently, not sure if anyone need it)
FIX:21/9/2016: Fix, again it is flip and mirror
FIX 22/8/2016: Fix EaseInBack, no longer being the same with EaseOutBack
FIX 19/7/2016: Fixing problem with minification and fixing minor typo.
FIX 24/6/2016: Fixing Tween() expression for version 1.7
ADD 17/6/2016: Added parameter changing for easing, back and other stuff.
ADD 17/12/2015: Added LiteTween.Tween(a, b, x, type) function, behaving like lerp(a,b,x)
*: x must be between [0.0, 1.0] or it will clamp it unlike lerp, because tween can't extrapolate value
**: type is the index of tween type, setting it to 0 will use linear tween, 27 would be EaseInOutSmoothstep, etc

FIX 14/7/2015: Re-fixing flip and mirror
FIX 19/6/2015: Three digit version number 1.2.1 changed to 1.3
ADD 18/6/2015: Added State expression and IsReversing Condition
ADD 4/6/2015: Add save/load support
FIX 5/7/2014: Fixed issue of scale tween with flipped or mirrored sprites
CHANGE 29/6/2014: Added new 'force refresh' option when starting tween
ADD 15/5/2014: Added Flip Flop PlayMode
ADD 15/5/2014: Added Scale tweening
FIX 3/3/2014: Fixed issue with EaseInOutBack
FIX 24/1/2014: Fix issue with multiple litetween and value tween on one sprite
FIX 22/1/2014: this.active now store tween active status instead of playmode, and updated on tick to make it more compatible with Tween2Effect
ADD 4/12/2013: Add explanation about position tween in this post, please check below
ADD 4/12/2013: Added Loop play mode
FIX 4/12/2013: Fixed a typo for set target (relative) in height tween
FIX 21/11/2013: Fixed specific bug when angle tween is used with compromise mode
ADD 21/11/2013: Added Horizontal/Vertical tweened property
ADD 21/11/2013: Added Ping Pong
FIX 5/10/2013: Fixed the height tween only accepting x,y parameter
FIX 5/10/2013: Fixed the events firing related to previous bug
FIX 3/10/2013: Fixed the events firing only once bug
FIX 3/10/2013: Fixed the height tween bug
FIX 3/10/2013: Fixed the target property throwing js error
ADD 18/09/2013: Add absolute/relative on property edit
ADD 20/07/2013: Add value tween, value property
FIX 01/07/2013: Resource hog on OnTick
FIX 01/07/2013: Fixed the set parameter bug.
FIX 01/07/2013: Now accept zero duration, it will instantly go to target.
ADD 28/06/2013: Added safeguard against set duration of zero and negative.
FIX 28/06/2013: Removed console.log messages in runtime
FIX 28/06/2013: Added safeguard, ignored set target with NaN value.
FIX 28/06/2013: Small typo fix of "set duration {1}" in edittime

I am going to retire the old EaseTween due to it having complication with bugs after so many feature request. After realizing how hard it is making a simple mouse enter, sprite go big, mouse leave sprite go small, I decided to make this LiteTween plugin.

I will try to keep this one lean, efficient and usable, learning from previous experience of so many feature creeps.

This plugin won't be compatible with EaseTween.

You can also control effect's parameter with LiteTween if you use this behavior by rex_rainbow.
Tween2Effect by rex_rainbow

How to use LiteTween
-----------------------------------------

Position, Horizontal dan Vertical tween
In design mode, litetween accepts position in format x, y

Example case 1, you want to tween a sprite from current position to the coordinate 200,100
How to do that in the design view (not on event sheet):
a. Set Target to 200,100.
b. Set Target Mode to Absolute
c. Make sure Active on Start is 'Yes'

Example case 2, you want to move a sprite to left by 100 pixel using the design view
a. Set Target to -100, 0
b. Set Target Mode to Relative
c. Make sure Active on Start is 'Yes'
Note: Or you can just use Horizontal tween

Example case 3, you want to move a sprite to left by 100 pixel, whenever your user click the sprite (on the event sheet)
a. Create an on touch sprite condition
b. Make a litetween action Set Target X (relative), value -100
c. Make a litetween action Set Target Y (relative), value 0
d. Start the tween "from the beginning"
Note: Or you can just use Horizontal tween

Warning: Set X and Set Y action is an inseparable pair on position tween.

If you do a Set X action, don't forget to do a Set Y action too. Many people think it is a bug, where it is actually not :(. A Set X action without a set Y action will use previous Y, even in relative mode, causing all kind of unexpected problem...



Note: The same apply with Set Y without a Set X.
Angle tween
Angle accepts value in degrees. That is to rotate three times clockwise, just enter 1080 in value. To rotate three times counter-clockwise, enter -1080 in value.

Opacity tween
Opacity accepts value from 0 (fully transparent) to 100 (fully opaque).
You can actually set it beyond 100.

Value tween
Value accepts any float number as target.
1. Set starting value using 'Set Value' action.
2. Set target value using 'Set Target' action.
3. Start the tween.
4. To check the current value use the Value expression.

Size tween
Size tween accepts target size in pixel in format width,height as target.
Width tween accepts target size in pixel.
Height tween accepts target size in pixel.

Download Demo

Demo CAPX
LiteTween Seek Demo
LiteTween Stretch Demo (spam click on the right apple)
LiteTween Demo

DEPRECATED/OLD VERSION
------------------------------

I provide these download links for peoples who are using older easeTween version in their projects.
EaseTween 1.6 Behavior
EaseTween 1.4.1 Behavior
EaseTween 1.1 Behavior
This is the demo capx
Older Demo CAPX: capx

This is the VN-GUI demo because some people asks me what this component is useful for.
Live Demo: VN Demo
CAPX: VN Demo capx

This is the reference demo
Live Demo: EaseTween Reference
CAPX: EaseTween Reference capx

If you need the older v1.5 litetween this is the place. 1.7 is now the stable one just put it here in case someone need.
Download Link: LiteTween v.1.5

If you like this behavior please leave a comment. Thanks lunarray2014-01-25 17:51:18
Last edited by lunarray on Wed Dec 07, 2016 9:20 pm, edited 22 times in total.
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Post » Wed Jun 13, 2012 4:40 am

That's most useful behavior i've tried it! :D
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Post » Wed Jun 13, 2012 4:40 am

Let me try it on appMobi, to confirm
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Post » Wed Jun 13, 2012 4:48 am

@lunarray

It seems to have ease transition behavior already.
I'm not sure what's different.
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Post » Wed Jun 13, 2012 4:51 am

It's different, this ease transition plugin provides path from origin to destination, EaseTween it's like sine behavior with ease functions.
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Post » Wed Jun 13, 2012 4:52 am

As far as I know, that one cannot use various easing functions... This one can use those elastic, bounce, quint, etc...
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Post » Wed Jun 13, 2012 5:05 am

@Joannesalf
@lunarray

Thanks
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Post » Wed Jun 13, 2012 6:30 am

Great behavior!!
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Post » Thu Jun 14, 2012 2:06 am

Found some silly missing semicolon bugs. Fixed now. I also added play mode which is quite useful in many situation IMHO.
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Post » Thu Jun 14, 2012 3:16 am

yay! ive been asking for something like this for a while!
cant wait to test it!!!
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