[Behavior] LiteTween

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Post » Thu Oct 03, 2013 4:56 am

Hi @lunarray

Is it intended behavior that only the first "On tween end" event is processed if there are multiple on the event sheet for the same tween?

Thanks!
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Post » Thu Oct 03, 2013 6:52 am

@clrammer

Oh didn't notice that bug earlier, just fixed it. Can you try downloading again and test it?

LiteTweenlunarray2013-10-03 06:52:50
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Post » Thu Oct 03, 2013 2:53 pm

@lunarray

It works great! Thanks so much for the quick fix. Loving this behavior!
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Post » Thu Oct 03, 2013 5:23 pm

@lunarray

Works like a charm! Thank you!
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Post » Thu Oct 03, 2013 7:53 pm

Is there a download link for the apple example? I want a ball to squash like that but I don;t know what settings to use.
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Post » Sat Oct 05, 2013 3:23 am

@AarongamerX:

That example is based on the first version of LiteTween, so even if I post the capx here, you won't be able to use it. I made another capx which is kinda the same with that one. And thanks to that I managed to find another bugs that appeared due to a recent change in it.

Apple Stretch

@Wertle, @clrammer
Please update the LiteTween, that latest change cause all OnEnd on all LiteTween to always fire when one OnEnd happened. And height tween accepts parameter in form x,y (which should be y only).
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Post » Sat Oct 05, 2013 8:29 am

Thanks for tagging me with that notice!
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Post » Wed Oct 16, 2013 12:04 am

[QUOTE=clrammer]
I need to manipulate the "character scale" attribute of the sprite font.

EDIT: Never mind, I answered my own question by using tween value. That's what it's there for :)[/QUOTE]

Hi, i have the same situation, but couldn't figure out how to use tween value.
Can you please share a capx or something?
thanks :)
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Post » Thu Oct 17, 2013 3:14 am

@icepam

This is the example of using value tween to control SpriteFont scale

Example
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Post » Thu Nov 21, 2013 5:21 pm

Thanks, this behavior is extremly useful!
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