I will look into it, thanks! Because I want all the objects to rotate around a central point, I think I will need to pin them together.
I would love some help into solving some bugs that are doing my head in. I have attached my .capx below and the program specifications are here
. Ignoring the box and container on the right, the 8 boxes have a weight property allocated to them and once put on the scales, they move appropriately. The goal is for the user to use the scales to sort the boxes into sorted order (this is going to be used in an educational book teaching sorting methods). Boxes should switch if dropped onto one another, or return to their original position if not dropped on a box. All the movement for boxes between containers has been done, but I need to now animate the scales correctly depending on the weights. I've made a start, but I can't figure out:
- When I should trigger the animations, especially in combination with the existing function. The program may need restructuring.
- How to force the direction of the scale when it rotates
- How to move the boxes with the scale and allow the user to move them afterwards
If anyone could help, that would be grand! Cheers, Jack.
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