Hello again, @lunarray .
I'm still using LiteTween to great success. Thank you!
However, I've encountered a bug. When attempting to tween the scale on a sprite font, it gives this error:
I'm guessing this might be because scale on sprite fonts is applied only to the text and is independent of the overall size of the instance. So there are two different scales involved.
For my own use, having one tween value applied to both the text scale and the instance scale would be fine. So far I always want to change both at the same time and at the same scale. However, it would be more robust to have the two different scales available to tween independently. Or if you wanted to go all the way, you could have three scale options for sprite fonts; one for the text, one for the instance, and one that does both. However you see fit.
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