[Behavior] LiteTween

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Post » Wed Dec 03, 2014 3:55 am

@xoros
I'm sorry for not answering quickly, been busy these few months. Can you explain which part of seek doesn't work? I used it quite alot, and I don't find anything wrong with it, so maybe you could post a small capx that introduce the error?

@veronica
if you mean the litetween behaviour, it's on the very first post. If you mean the real 'light' behavior, i can't help you :<
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Post » Wed Jan 07, 2015 1:33 am

@lunarray

Thank you very very much for this! I'm going to delete all my button's animations and let my game lighter.

Pretty awesome for mobile games. Thank you again! :)
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Post » Wed Jan 07, 2015 5:08 pm

@lunarray

I use your behavior for smooth sprite and background travelling in my visual novel project. It's very easy to use and work very well !

Thank you very much and happy new year ^^
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Post » Thu Jan 08, 2015 10:33 pm

Are there any way to apply acceleration and deceleration?
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Post » Tue Jan 13, 2015 6:01 pm

@Vintehin
Thank you and happy new year too :>

@kossglobal
Sorry for the late reply. It is not possible to do it with the stock litetween, maybe you can try to tween the timescale of the object while doing tween. But I am quite busy nowadays, so I can't help you by making a small capx for it >.<
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Post » Tue Jan 13, 2015 7:54 pm

i love it :D

I cant find the Ping Pong And Stop function :I
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Post » Wed Jan 14, 2015 6:42 am

@kingpirux

Is it the ping pong and stop from easetween? I removed that in Litetween :<... The reason for that is that I tried to decouple play control with the tween itself. Things like play control should be done in the even sheet.

You can use normal ping pong, then add just one event to make it happen, which is

On Tween Reverse End > LiteTween Stop
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Post » Wed Jan 14, 2015 11:37 am

lunarray thank you so much for this
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Post » Wed Jan 14, 2015 3:59 pm

lunarray wrote:@kingpirux

Is it the ping pong and stop from easetween? I removed that in Litetween :<... The reason for that is that I tried to decouple play control with the tween itself. Things like play control should be done in the even sheet.

You can use normal ping pong, then add just one event to make it happen, which is

On Tween Reverse End > LiteTween Stop


ouu great! that will work :D thanks!
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Post » Wed Jan 21, 2015 10:13 pm

Is litetween broken in the latest version of Construct2? I have a "game over" sign dropping down if all lives are lost and when the "play again" button is clicked/tapped on I want the sign to go back to its start position. The sign coming down works but I cant make it go back up again when play again is clicked.

edit: Nevermind, got it working. Classic case of overthinking things :D
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