[Behavior] LiteTween

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Post » Wed Feb 11, 2015 6:09 pm

lunarray wrote:@kossglobal
It works, but you have to tween value and insert the value manually into the spritefont.


Yes, It's working. I did that a while ago and didn't work. I think It was something else. Sorry to bother you with that.
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Post » Thu Feb 12, 2015 12:56 pm

@lunarray don't bother with that. I'm looking for a specific bounce effect where the first "jump" would be higher than the start value.
I can achieve the same effect by creating multiple easing folowing themselves with differents value. Longer to set up, but it will work.
Edit : Like this
bounce.png

The second tween begins when the first one ends.

However, a nice addition to your amazing behavior would be the possibility to set a start value, not only a target value. :)
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Post » Fri Feb 13, 2015 3:28 pm

Just wanted to say I found this plugin very useful. Thank you lunarray.
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Post » Mon Feb 16, 2015 6:19 pm

I am using this behavior on my project. Fantastic job!! Thanks so much!!
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Post » Thu Feb 26, 2015 2:14 am

following this thread.
Krish
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Post » Thu Mar 12, 2015 8:59 pm

Coin-coin le Canapin wrote:I also found this website : http://easings.net/fr quite useful to see what the current easing fonctions of the plugin do instead of trying them one by one.


nice find! a great reference to bookmark!
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Post » Tue Mar 24, 2015 10:52 am

Hey this is really nice, but I noticed that the behavior doesn't seem to serialize correctly. When I save the game and load it, any tweens in progress just stop moving altogether. Any chance that this feature might be added?
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Post » Thu Mar 26, 2015 12:19 am

I was using this plugin in r195, but now, after update r200, stop working. Someone else?
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Post » Wed Apr 01, 2015 1:13 pm

@lcdss: You're wrong. It works until the newest build (r200). Thanks to the author lunarray as a creator for this sweet plugin.
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Post » Thu Apr 02, 2015 3:53 am

This plugin should be definitely be part of the core features.
sleep is only for the weak!
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