[Behavior] LiteTween

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Post » Tue Apr 07, 2015 3:03 pm

Looks useful and well documented. I will try it as soon as I can. Thanks!
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Post » Tue May 19, 2015 5:49 am

bladedpenguin wrote:Hey this is really nice, but I noticed that the behavior doesn't seem to serialize correctly. When I save the game and load it, any tweens in progress just stop moving altogether. Any chance that this feature might be added?


I'd appreciate this too! Is it possible to have this behaviour work with the Saving and Loading feature of Construct 2? That would help my game to work!

Thanks for this amazing plugin. Image
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Post » Sat May 23, 2015 8:57 pm

Thank you.
it's great
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Post » Thu Jun 04, 2015 12:01 pm

@bladedpenguin:
I added save and load support, can you try if it works or not?
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Post » Fri Jun 05, 2015 4:47 am

Yes,I'll update tomorrow.

Edit: Sweet. I have updated and can confirm that saving in the middle of a menu drop will allow the menu to end uip in it's proper place after load. Thanks for all the Good work you do @lunarray!
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Post » Sat Jun 06, 2015 1:57 am

@lunarray

Sweet, thanks for save/load support! :)
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Jun 10, 2015 11:19 am

Hello @lunarray !

I'm developing a game based on your plugin where I have a wheel spinning either right or left depending on if I click right or left.
So far so good, but sometimes I get a weird bug where it'll rotate more then the specified angle I determined. I figured by now the problem is that I need C2 to wait until the tween ends for it to accept another input, but the only wait conditions are for time and for a signal... How can I make this work?

Could you perhaps check my .capx so you guys can test and tell me if you understand what's happening.How I coded it:
I made a sprite rotate using relative angle tween with target 45 (for right spin) and -45 (left). I used enforce, linear and 1s duration. I really don't understand what the issue is. I believe it should work well according to the documentation.
Edit: I can't post urls yet scirra.com/arcade/puzzle-games/beta-spinner-493
Edit2: Ok, I managed to make it work on my machine but now when I upload it, it doesnt seem to work only on the first movement.
Edit3: Made it!! Just in case you want to see how I did it check my .capx
Thank you in advance,
Quendera
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Post » Fri Jun 12, 2015 4:27 pm

Hi,
I'm trying to code the movement of a wave, up from below screen, stop and back to initial position using this plugin.
This is the code: prntscr. com / 7g5p9y
Unfortunately i'm not able to reproduce the movement since it doesn't trigger the down move, I think there is some problem with the condition. I also tried to use "compare progress = 1" but it doesn't work either. I initially tried to use the relative target but the sprite starts from below and goes up above the upper limit of the screen. I prefer the relative condition but results are bad :D
What i'm doing wrong?
Ty
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Post » Sat Jun 13, 2015 2:16 am

@anmaz:
I tried to understand the code but it is really easier if you could give me a simple capx demonstrating the problem. Could you please send me the link to the capx?
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Post » Mon Jun 15, 2015 3:26 pm

Hi Lunarray,

thanks for your help. This is the file link: sendspace .com / file / xhhpvc
I tried different solutions, using relative or absolute movements and using as condition to trigger the movement back down the Y coordinate or the compare progress = 1. I probably set up something wrong but I can't find my mistake.
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