[Behavior] LiteTween

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Post » Tue Jul 31, 2012 10:31 pm

Again, great plug.

If you were to add to it, some more triggers might be nice.
On start, on wait end, on end, etc.
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Post » Thu Aug 02, 2012 12:35 am

@newt
Okay, thanks for the suggestion, I already uploaded the new version now, anyway if it has any bugs please do tell me... :)
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Post » Thu Aug 02, 2012 1:51 am

Perfect!
This plug is really coming out nice.
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Post » Thu Aug 02, 2012 10:58 am

Wow man!
I animated my logo with Ease Tween, now moving on to alert messages and dialog windows. These "OnTweenEnd" are PERFECT for this.

Thanks a lot lunarray!
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Post » Fri Aug 03, 2012 7:19 pm

+1 for the OnTweenEnd, thank you for the awesome plugin ;]
This should be in the final release of C2
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Post » Mon Aug 06, 2012 3:33 am

Ooo, an update! This really is a great plugin, an absolute must for Construct users.

Although I've noticed one bug, if I try to reference Easetween.Target for its X/Y target value, the game will freeze.bWard2012-08-06 19:51:05
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Post » Tue Aug 07, 2012 8:17 pm

The "OnTweenEnd" seem to trigger on either behaviors if you got multiple Tween.

i.e:
i added 2 EaseTween to one object.

EaseTween: with 3sec Duration
EaseTween2: with 10sec Duration


My "OnEaseTween2End" condition is being triggered at the 3sec timer.


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Post » Tue Aug 07, 2012 9:12 pm

@RikuChunsa
Thanks for telling me, I uploaded the new version with the bug fix... :>
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Post » Tue Aug 07, 2012 9:34 pm

@lunarray
Np, that was quick :D great plugin glad you keep updating it!

Oh i think there's still something else

The 1st TweenEnd is being triggered once again when 2nd TweenEnd

ExampleRikuChunsa2012-08-07 22:08:15
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Post » Wed Aug 08, 2012 3:42 am

Ah, yes :< I was too hasty to think that it'll work just fine, I uploaded another fix now... Hopefully there won't be any more bug >.<
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