[Behavior] LiteTween

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Post » Mon Sep 21, 2015 11:55 am

@lunarray

Load and Save support! You have just made my life considerably easier, thank you so much!
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Post » Wed Sep 23, 2015 12:18 pm

is it possible to use two tween effects at once?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Sep 23, 2015 12:42 pm

Yes, just add the behaviour again.
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Post » Wed Sep 23, 2015 1:20 pm

puntodamar yep you can do that
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Post » Fri Oct 02, 2015 2:20 pm

@lunarray: Can't thank you enough for this behavior.
Tweening functionality is being adopted by many major game engines.
And your code performs very well on Windows, Chrome and Android.
The most useful behavior I've tried so far.
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Post » Thu Oct 22, 2015 7:11 pm

Thank you for this brilliant plugin! One thing I would like to be able to do but I am not sure if it possible is to set the target to Mouse.X and Mouse.Y. Something very useful! In my case it would be to simply rotate the angle of a characters head/arms in a smooth motion.

Whenever I try to set the target to the mouse nothing seems to happen.

Any ideas? Thanks!
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Post » Thu Nov 05, 2015 3:47 am

I've been looking for something like this since I started playing with Construct 2 a couple months ago. Just stumbled on it and can't thank you enough. Will be so much easier to do so many things now.
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Post » Tue Dec 08, 2015 6:21 pm

Is it possible to tween based on origin? I'd like to perform a height resize, but I want the sprites position to stay where it is, and resizing the height makes it shorter from the top and bottom, rather than appearing to squash.
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Post » Tue Dec 15, 2015 1:41 pm

How can you use 2 tweens at once?
nevermind: "Yes, just add the behaviour again. "
1. Best Construct2 course :HERE!
2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Thu Dec 17, 2015 5:22 pm

One of the best plugins out there.
One simple thanx @lunarray is not enough.
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