[Behavior] LiteTween

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Post » Wed Mar 22, 2017 5:46 am

Hello,

Please any one upload "Demo CAPX" for LiteTween, (r239)

Thnak you very much.
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Post » Wed Mar 22, 2017 9:41 am

Message: TheMercifulGuard can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
anty21ro wrote:lunarray.litetween_v1.7:
https://www.dropbox.com/s/wh0qwpkbo583u ... 7.zip?dl=0

manual:
https://www.dropbox.com/s/ho5kops9bnau5 ... r.pdf?dl=0


Okay guys so if you're seeing this, these are the new download links. If you haven't heard Dropbox has changed a while ago. :P
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Post » Fri Mar 24, 2017 6:59 pm

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Post » Tue Mar 28, 2017 1:44 am

I fixed all the download links, if there are still more links that are dead, please let me know.

@anty21ro
Thanks alot for helping with hosting the files while I am away!
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Post » Tue Mar 28, 2017 5:07 am

@lunarry You arr welcome :)
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Post » Tue Apr 11, 2017 3:22 pm

having trouble tweening size. I can get it to shrink a sprite or grow it only from the current size.

example:

I have a 150x150 sprite.

I'd like that sprite to start tiny, 10x10 and then EaseElastic to 150x150 (original size)

Is that not possible with LiteTween? if so what would the Target be?

I've tried OnStartOf Layout to set scale or size to the smaller size, but that doesn't work.
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Post » Tue Apr 11, 2017 3:29 pm

nevermind, just figured it out if I resize the sprite in the Layout View to something tiny, the LiteTween will size it up from there.

that works for me... although not great for working with layouts since I have to shrink them down and place them
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Post » Thu May 18, 2017 2:15 am

Hi @lunarray

Just wondering if you have any plans to port LiteTween to C3. I would honestly be willing to pay for a plugin license if it's ported :)
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Post » Thu May 18, 2017 6:02 am

Ninjadoodle wrote:Hi @lunarray

Just wondering if you have any plans to port LiteTween to C3. I would honestly be willing to pay for a plugin license if it's ported :)


Yes please! I'd pay for it until C3 has a build in tween system after the runtime upgrade.
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Post » Fri May 19, 2017 8:36 pm

I love this behavior! It is such a great tool and I use it a lot.
I am not sure whether this question has already been asked.
I have a screen that tweens in and out depending on some other events.
I have pinned three objects to it that will be at a different place depending on 2 different conditions.
However it does not seem to respond to the different positions I assign to them for case 1 or case 2.

Is there a reason why this is happening?

Possibly i would need to unpin these objects, reposition them and pin them again to the screen before they start?
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