[Behavior] moveto

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Post » Sat Sep 15, 2012 8:01 pm

I found workaround. No problem :)
Just reporting a bug.
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Post » Sun Sep 16, 2012 1:40 am

@Ashely

@tecbug had reported a bug --capx

I trace the code and found that (line 1339)
"type.instances.length" might have some problem after destroyed(remove reference from array I thought).
In this capx, the item count of "type.instance" become 2 (saw at firebug), but "type.instances.length" still to be 3.
So that
inst = type.instances[2]; (line 1341)
inst will be null.

I'm not sure the root cause, just report what I found.rexrainbow2012-09-16 01:40:46
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Post » Sun Sep 23, 2012 1:03 am

@tecbug

This bug had been fix in r104
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Post » Tue Sep 25, 2012 5:33 pm

Fine
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Post » Thu Sep 27, 2012 9:30 am

Good to know
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Post » Sat Oct 06, 2012 4:26 am

Update:

[plugin] TouchWrap. The different between touchwrap and official touch plugin are
-Touchwrap will keep tracing position of cursor when mouse moving even if mouse click is not down.
- Touchwrap will keep the lastest touch or cursor position when touch end or mouse click up.
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Post » Sat Oct 06, 2012 8:42 am

Thanks for the great plugins and behaviors.

I was curious if you would consider putting in a solid behavior check for your moveto? Such as, not walking over solid objects, and using some sort of pathfinding in order to find the quickest path to that object or destination. I was using your moveto behavior with a pathfinding one, but it wasn't working out too well. It wasn't super smooth and had a lot of hiccups.Helladen2012-10-06 08:43:21
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Post » Mon Oct 08, 2012 4:32 am

@Helladen

Try PushOutSolid behavior.
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Post » Mon Oct 08, 2012 5:42 am

Thanks.
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Post » Tue Oct 09, 2012 5:07 pm

Hi rexrainbow, first of all, great plugins, I'm using moveTo and it has proven to be very helpful to my needs, excellent work!
My problem is that, before I dive too deep in my game project, I need to sort out the licenses for the plugins I might use in it. I tried to look for you licensing terms but found none, can you clarify me about it?
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