[Behavior] moveto

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Post » Mon May 19, 2014 11:26 am

Yes, i try it now. It's good!
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Post » Fri May 23, 2014 7:23 am

rex_bCmdqueue - command queue

For example, "action:set target XY" in moveTo behavior will set the target position by latest action. User could pend target position by this command queue behavior, to assign next target position while "condition: on hit target".
Goodbye
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Post » Tue May 27, 2014 4:47 pm

Where can i find the last update file?
in the first page i can see (Update: 2013/05/02)...

Thank's
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Post » Tue May 27, 2014 4:58 pm

Just look above your post at rexrainbow signature as he has a link called 'List of my plugins' which shows all of his creations, which includes the MoveTo plugin updated 26 April 2014.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Sat Jun 07, 2014 4:05 pm

@rexrainbow your MoveTo is awesome. Do you think you can put a property like FPS...so it can move the object with a 30 frame rate ? Before I found your plugin I was using the Sprite.X+distance every X seconds...So i had more control on tweaking the performance.
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Post » Sat Jun 07, 2014 4:42 pm

@Cipriux

MoveTo moves instance by dt, it will be frame rate independently.
Goodbye
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Post » Sat Jun 07, 2014 4:49 pm

@rexrainbow Yes, I understand that..but it would be nice not to move the object every frame is I choose too, but every 2nd or 3rd frame..I don't know how much improvement in performance will be especially for many objects on mobile
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Post » Sat Jun 07, 2014 5:15 pm

@Cipriux

It's another story.
Goodbye
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Post » Sun Jul 13, 2014 4:02 am

rex_dragdrop2
Temp document : https://dl.dropboxusercontent.com/u/577 ... drop2.html

Add "Action:Try drag", Try to drag this object if is in touched.

Demo
Capx
Goodbye
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Post » Mon Jul 14, 2014 9:19 am

Update:

rex_touchwrap plugin , add "Condition:On touch released at object", to pick the objects which are overlapped at touch released point.
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