[Behavior] moveto

Post your completed addons to share with the community

Post » Mon May 19, 2014 11:26 am

Yes, i try it now. It's good!
B
12
S
2
Posts: 60
Reputation: 1,592

Post » Fri May 23, 2014 7:23 am

rex_bCmdqueue - command queue

For example, "action:set target XY" in moveTo behavior will set the target position by latest action. User could pend target position by this command queue behavior, to assign next target position while "condition: on hit target".
B
97
S
22
G
176
Posts: 4,108
Reputation: 103,019

Post » Tue May 27, 2014 4:47 pm

Where can i find the last update file?
in the first page i can see (Update: 2013/05/02)...

Thank's
Image
B
58
S
10
G
9
Posts: 1,012
Reputation: 8,573

Post » Tue May 27, 2014 4:58 pm

Just look above your post at rexrainbow signature as he has a link called 'List of my plugins' which shows all of his creations, which includes the MoveTo plugin updated 26 April 2014.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
120
S
28
G
68
Posts: 4,840
Reputation: 48,281

Post » Sat Jun 07, 2014 4:05 pm

@rexrainbow your MoveTo is awesome. Do you think you can put a property like FPS...so it can move the object with a 30 frame rate ? Before I found your plugin I was using the Sprite.X+distance every X seconds...So i had more control on tweaking the performance.
B
63
S
15
G
20
Posts: 469
Reputation: 16,002

Post » Sat Jun 07, 2014 4:42 pm

@Cipriux

MoveTo moves instance by dt, it will be frame rate independently.
B
97
S
22
G
176
Posts: 4,108
Reputation: 103,019

Post » Sat Jun 07, 2014 4:49 pm

@rexrainbow Yes, I understand that..but it would be nice not to move the object every frame is I choose too, but every 2nd or 3rd frame..I don't know how much improvement in performance will be especially for many objects on mobile
B
63
S
15
G
20
Posts: 469
Reputation: 16,002

Post » Sat Jun 07, 2014 5:15 pm

@Cipriux

It's another story.
B
97
S
22
G
176
Posts: 4,108
Reputation: 103,019

Post » Sun Jul 13, 2014 4:02 am

rex_dragdrop2
Temp document : https://dl.dropboxusercontent.com/u/577 ... drop2.html

Add "Action:Try drag", Try to drag this object if is in touched.

Demo
Capx
B
97
S
22
G
176
Posts: 4,108
Reputation: 103,019

Post » Mon Jul 14, 2014 9:19 am

Update:

rex_touchwrap plugin , add "Condition:On touch released at object", to pick the objects which are overlapped at touch released point.
B
97
S
22
G
176
Posts: 4,108
Reputation: 103,019

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: No registered users and 7 guests