[Behavior] moveto

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Post » Fri Sep 02, 2016 11:34 pm

@matriax

You are right, it is a bug.
I had fixed, please updating rex_dragdrop2 behavior again.
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Post » Sat Sep 03, 2016 10:19 am

@rexrainbow A lot of THANKS! Now works perfect! ;)
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Post » Fri Sep 09, 2016 9:45 am

@rexrainbow

Hey Rex, another great plugin Im using. I'm encountering an issue with this one tho, let's see if you could help me out.

I have those events.

Image

This is kinda like a dropping block from Super Mario. As you can see I just move the sprite's Y BUT whenever reaches the top it moves it's X +3 pixels, so every cycle it keeps getting further to the right. I could stop this by moving it's X to -3 but then it looks really weird.

Do you know what could be causing this issue? Thank you!
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Post » Fri Sep 09, 2016 9:56 am

@Smileh

I have no idea, could you provide a very simple capx?
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Post » Sat Sep 10, 2016 9:51 pm

rexrainbow wrote:@Smileh

I have no idea, could you provide a very simple capx?

@rexrainbow
https://www.dropbox.com/s/a9t9qr16v1uyh ... .capx?dl=0
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Post » Sun Sep 11, 2016 2:27 pm

@Smileh

I guess that, the issue might come from platform behavior with (soiled) ground, since platform behavior will change the position too.
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Post » Sun Sep 11, 2016 2:51 pm

rexrainbow wrote:@Smileh

I guess that, the issue might come from platform behavior with (soiled) ground, since platform behavior will change the position too.


Um, nope. Without the platform behaviour, they jump to, on the moment that they stop for the solid. Seems to me that the push-out-of-solids has a bug.

https://www.dropbox.com/s/ivcdvfpsgsjin ... .capx?dl=0
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Post » Sun Sep 11, 2016 3:35 pm

@rexrainbow @99instances2go So what's the approach?
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Post » Sun Sep 11, 2016 3:40 pm

Update

rex_moveTo behavior: fix the behavior of "push out solid".


@Smileh
@99Instances2Go
Please updates that new version of rex_moveTo behavior. Now the sprite will not have x shift when stop by solid. Tested by @99Instances2Go 's sample capx.
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Post » Sun Sep 11, 2016 4:43 pm

rexrainbow wrote:Update

rex_moveTo behavior: fix the behavior of "push out solid".


@Smileh
@99Instances2Go
Please updates that new version of rex_moveTo behavior. Now the sprite will not have x shift when stop by solid. Tested by @99Instances2Go 's sample capx.


Now it's moving it's X when it gets to the bottom instead of when it gets to the top.
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