Zebbi wrote:@Zed2100 I had another idea about having a feature where you could put a sprite/background in and have a paralaxer that splits the image up into horizontal slices:
If you notice the background, the water has rows and rows of water, all split up to give a psedo 3d look. I can do this manually: but it would be incredibly convenient to have the plugin do this for me, just specify how many slices and how much to offset each slices paralax by. You could even do vertical slices for tall games.
I think that's just a visual trick, there are probably only 3 or 4 backgrounds in there with parallax, they are cleverly animated to look like water.
As for the feature that you described (slicing the background and making every part move with parallax), I feel that it is out of the scope of the addon. You can animate your water in such a way that you'd only need a few backgrounds, then you can easily use the ParallaxBGSprite behavior with them. This will not only be easier to implement, but will also save you some precious rendering time, with less sprites on screen your game will perform better. Especially on mobile.