[Behavior] Pin+

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Post » Mon Apr 24, 2017 5:59 am

Thanks for sharing!
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Post » Mon Apr 24, 2017 6:20 pm

Updated version R6:
fixed a bug with the rope/bar modes when imagepoint is used.
added more options to the mirror/flip- you can now mirror/flip position.

@justifun
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Post » Mon Apr 24, 2017 9:12 pm

@Prominent - awesome!
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Post » Tue Apr 25, 2017 8:53 pm

Great idea. I think @Ashley could consider those features on standard Pin behavior (at least on C3)
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Post » Thu Apr 27, 2017 6:37 am

wait, so which pin behavior is the best!?
rex or prominent
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Post » Fri Apr 28, 2017 4:07 pm

@Prominent I'm using this now for my current project. Works really well :) Is it possible to add a possibility to enable so the pinned object gets destroyed if the parent object is destroyed? Thanks again for this plugin :D
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Post » Fri Apr 28, 2017 5:06 pm

Thanks @Anonnymitet , that's a good idea- I'll try to add that!
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Post » Fri Apr 28, 2017 7:07 pm

Okay, I've uploaded new version (r7) with Destroy property. Child will be destroyed when the parent is destroyed if this property is enabled.

@Anonnymitet
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Post » Fri Apr 28, 2017 9:36 pm

@Prominent Awesome! Now I can remove all events for picking and destroying pinned objects :D This is actually one of the most useful plugins I have now so well done and thank you!
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Post » Thu Jun 01, 2017 4:33 am

Hi, Prominent, Thank you for this awesome plugin, i really loved it, however, i got a problem,
Image
As you can see, when the character was still, assets were pinned very well, but when the character was moving, its more like a rope style pin, i didn't select bar style nor rope style
Below is my capx, but it requires rexrainbow's move to behavior and container plugin.
http://www.scirra.com/pinplus.capx
Can you help please?
Last edited by tonypond on Fri Jun 02, 2017 3:11 am, edited 1 time in total.
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