[Behavior] Platform+ An enhanced behavior

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Post » Sun Sep 21, 2014 11:02 am

If I don't use default controls I can't control the jump height.
Any idea how to fix that?
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Post » Mon Dec 08, 2014 1:29 am

Great behavior! Thanks for sharing! o/
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Post » Sun Jan 18, 2015 8:13 pm

Just updated this to have all latest scirra functionality up to Release 191.

I still think my implementation of hold jump feels better, no offence Scirra.

Also

Changes in version 1.5
-Added functionality to enable or disable Wall Jump as requested
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Post » Wed Jan 28, 2015 5:47 pm

Maybe the next builds may feature ledge hanging ? :) I'm using your plugin in my library and I can only compliment you! It's really great!
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Post » Sat Apr 11, 2015 12:16 pm

Does this disable the autoclimb that the regular Platform behaviour has?
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Post » Thu Jun 25, 2015 7:21 pm

@hazneliel Any chance of adding "force jump" to the plugin ( not referring to star wars )? We need to force the jump while we are hanging in the air ( double jump wont help us) . Best! M
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Post » Thu Sep 10, 2015 2:27 pm

This is a great behavior. I'm wondering if there is a way to use the wall clinging state as an animation trigger (the way it can be done with "On Jump", "On Moved", etc.)? I want to make a character cling to and jump off walls but I want the appearance to change when that happens.
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Post » Thu Sep 10, 2015 8:01 pm

@ Dualmask

U can do this by the trigger "at wall left/right" + "On Jump".
Im using it this way in my game, its flawless.
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Post » Thu Sep 17, 2015 2:50 pm

Savvy001 wrote:@ Dualmask

U can do this by the trigger "at wall left/right" + "On Jump".
Im using it this way in my game, its flawless.


Thanks, that helps a bit though it's not quite giving me the results I want. I'm still tweaking but as it stands my character goes into the wall cling animation, but doesn't come out of it when I jump from the wall.
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Post » Thu Sep 17, 2015 6:24 pm

@Dualmask
Maybe a instance variable (boolean).
Set that to true on jump from the wall.
Then use that as a switch for your animation.
Reset boolean on landed or next wall cling.
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