This is a great behavior. I'm wondering if there is a way to use the wall clinging state as an animation trigger (the way it can be done with "On Jump", "On Moved", etc.)? I want to make a character cling to and jump off walls but I want the appearance to change when that happens.
U can do this by the trigger "at wall left/right" + "On Jump". Im using it this way in my game, its flawless.
Thanks, that helps a bit though it's not quite giving me the results I want. I'm still tweaking but as it stands my character goes into the wall cling animation, but doesn't come out of it when I jump from the wall.