[Behavior] Platform+ An enhanced behavior

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Post » Mon Dec 28, 2015 3:51 pm

Thanks! appreciate it.
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Post » Wed Dec 30, 2015 1:30 pm

Thanks a lot, really!
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Post » Sat Mar 19, 2016 6:25 pm

Wish I was smart enough to add selective solid collision filtering to this :/
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Post » Sat Mar 19, 2016 6:28 pm

Candescence wrote:Well, wasn't expecting to find this. This looks good, though I think the lack of being able to double-jump after wall-jumping is jarring, but I've also got some recommendations:

- Crouching... Erm, I don't think that's really needed in a behaviour. All it really is is mainly just a change in animation and collision and, depending on whether the player can move while doing so, not move or just move slowly. Nothing a couple of variables can't do. Basic as hell.
Candescence2013-04-21 14:58:20

Sorry to quote this three years later, but it would be quite nice to be able to set a crouch/crawl height in the behavior settings, then that could just automatically be applied to the actual platform behavior, so no more events for this, you just set how low you crouch in pixels, draw your animations to match and away you go, the crawling collisions are handled for you.
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Post » Wed Jul 13, 2016 5:43 am

@hazneliel re: my previous post, maybe this example of mine could be an idea of how to go about crouching: https://www.scirra.com/tutorials/1389/m ... av-mbcdash
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