[Behavior] revive

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Post » Mon May 13, 2013 2:35 pm

@delgado

I guess - this might happen when restart, or goto layout. Because that the reviving count-down timer was still alive in the timeline object, the solution is -
"User need to use "action:Clean timeline" in timeline plugin to clean waitting timers."rexrainbow2013-05-13 14:44:00
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Post » Tue May 14, 2013 5:54 pm

@rexrainbow ohh now i understand i think, i trydelgado2013-05-14 17:56:04
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Post » Tue May 14, 2013 6:01 pm

Well on restarted layout i use clean but this dont solve the problem, sprites are still spawning too much ;'(


When 'im dead' i go to title screen, in title scr. i set on start of layout: pause timeline, resume and clean

ok i think i got it :)
delgado2013-05-14 18:05:14
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Post » Thu May 16, 2013 4:47 am

@delgado

Great!
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Post » Sat Jun 08, 2013 1:11 pm

hello rex can you tell me what does that mean?
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Post » Sat Jun 08, 2013 5:19 pm

@delgado

I see, do you put revive behavior at non-sprite object?
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Post » Sat Jun 08, 2013 5:56 pm

i put revive to normal sprite like always
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Post » Sat Jun 08, 2013 6:35 pm

Update

Fix bug found by @delgado



@delgado

Uh, sorry, my fail. I had updated this behavior now, hope it could fix this bug.
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Post » Sat Jun 08, 2013 10:52 pm

Rex i use your 'rexrepo' to update all plugins, but why i have every day 'NEW UPDATE' on all plugins and behaviors ?
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Post » Mon Jun 10, 2013 5:08 am

@delgado

It might be the log of updated status had not be saved in the client, imo.
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