[Behavior] revive

Post your completed addons to share with the community

Post » Mon Jun 10, 2013 5:08 am

@delgado

It might be the log of updated status had not be saved in the client, imo.
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Post » Thu Aug 01, 2013 7:58 am

Wow seems handy.

Thanks.
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Post » Sun Jul 13, 2014 2:00 am

Hello again i want to ask you how i can reset revive behavior? Because when i reset global variables and reset layout my object still must wait for revive.

For example when i pick up 10 object at start of game and when i dead and restart layout this 10 objects dont respawn at start.

Do you have solution for this?
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Post » Sun Jul 13, 2014 2:50 am

@delgado

Call "Action:Clean" in timeline object , which could clean the registered revive timer.
The problem is , this behavior could not be saved in official save/load.
Last edited by rexrainbow on Sun Jul 13, 2014 4:03 am, edited 1 time in total.
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Post » Sun Jul 13, 2014 3:47 am

Just stumbled across this. Useful. Thanks.
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Post » Sun Jul 13, 2014 10:23 am

Hello i add Action Clean to start of layout and at the end /moment when player dies and return to main screen. When i start again game level this objects still missing and i must wait for revive ;/
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Post » Sun Jul 13, 2014 11:15 am

@delgado

Do you have more then 1 timeline object?
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Post » Sun Jul 13, 2014 11:24 am

NO i have one time line object ;p and i use revive to many objects, Items and enemies.
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Post » Mon Jul 14, 2014 3:31 am

@delgado

I had made a sample capx, you might try it.
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Post » Mon Jul 14, 2014 3:35 am

@delgado

Since this behavior could not be saved in official save feature, I am not recommend to use it.
(Well, this behavior was made earlier than official save feature.)
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