[behavior] rex_bCmdqueue (command queue)

Post your work in progress addons and get feedback

Post » Fri Jun 06, 2014 9:52 am

Nice!
This could prove usefull in the future :D
B
33
S
6
G
7
Posts: 339
Reputation: 7,426

Post » Fri Jun 06, 2014 10:10 am

@Ize
You are welcome, I had put it into other topic of thread.
plugin-rex-fncallpkg_t106856
B
108
S
26
G
260
Posts: 4,435
Reputation: 146,195

Post » Sat Jun 07, 2014 7:55 pm

Thanks alot for all your FREE extensions and all the work you put into enhancing construct 2
B
33
S
6
G
7
Posts: 339
Reputation: 7,426

Post » Tue May 05, 2015 4:25 pm

Hi,
Is this thread still open?

The case:
I'm new with Construct 2, and studing a possible call back system, i've see your fantastic behavior.

The question:
Are the parameters of the command programmable only for your behaviors? Or Is it possible to program a parameter of, i.e., lite tween? And if yes, how?

I like very much your plugin/behaviors!
B
4
Posts: 2
Reputation: 204

Post » Wed May 06, 2015 12:09 am

@GameFLOW

You might start at this plugin. It is a general "callback" feature.
"callback" is "call this function later" imo, so it needs store function name, parameters and invoke this callback easily.
B
108
S
26
G
260
Posts: 4,435
Reputation: 146,195

Post » Wed May 06, 2015 3:34 am

Greate!
Thx
B
4
Posts: 2
Reputation: 204

Post » Sun May 14, 2017 11:42 pm

rex_bCmdqueue is showing 404 - not found.
Please, can it be re-uploaded?

Thanks
B
11
S
3
Posts: 16
Reputation: 763

Post » Mon May 15, 2017 1:41 am

@celoko

Link fixed.
B
108
S
26
G
260
Posts: 4,435
Reputation: 146,195

Previous

Return to Work in Progress Addons

Who is online

Users browsing this forum: Klungland and 0 guests