I am so glaad to se your work!!!!
rexrainbow wrote:I am not sure how to combine pathfinding with boids behavior. I might think about that later.
I was thinking this way:
on selected (like in rts games, by bounding box) create invisible dummy sprite that boids follow and that dummy sprite moves by pathfinding... when he reaches the destination it gets destroyed and boids are on their own again.
When i have boids in mind i usualy think of them as squad of soldiers in RTS
One thing iw noticed is that if i click several times and boids bunch up they behave strange... like jittery movement and jumping positions from time to time.