[behavior] rex_LJpotential (attracting or rejecting objects)

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Post » Thu Mar 12, 2015 8:20 am

@irina

Pathfinding is another topic.
Boids ... might be similar, but still different I thought.
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Post » Thu Mar 12, 2015 3:42 pm

@irina , have a look at this, perhaps it already does the flocking part.

viewtopic.php?t=77775&start=0
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu Mar 12, 2015 4:17 pm

@eli0s

Iw seen that, its an old plugin and its boids overlap eachother... wich is a deal breaker for me... :(
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Post » Thu Mar 12, 2015 6:04 pm

irina wrote:@eli0s

Iw seen that, its an old plugin and its boids overlap eachother... wich is a deal breaker for me... :(


I see. Then perhaps you can build something with events. Have a look at this example made by R0J0hound. I believe you can fiddle with it and make something that resembles a flock-like movement.

-EDIT- Sorry for deviating from the main topic, this behavior is amazing! -EDIT-
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Post » Thu Mar 12, 2015 7:48 pm

@eli0s

Thanks, this looks promising!! :)
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Post » Thu Mar 12, 2015 11:42 pm

@irina
@eli0s

I might make another boils behavior when I had time.
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Post » Fri Mar 13, 2015 9:49 am

@rexrainbow , that would be simply amazing! Thank you in advance :)
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Post » Sat Mar 14, 2015 4:13 pm

@eli0s

Here is the discuss thread of boids behavior.
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Post » Sat Mar 14, 2015 9:11 pm

@rexrainbow , that's awesome! I'm running over there right now! :) Thank you!!!
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Post » Mon Jun 22, 2015 7:53 pm

@rexrainbow

Any reason this plugin is set to run as "bf_onlyone"? I'm using two instances of the behavior by adding my objects to a family, and everything seems to be working fine.
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