[BEHAVIOR] Shake (not camera)

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Post » Sun Jan 03, 2016 10:38 pm

I created this behavior so I could shake HUD elements that are not affected by ScrollTo Shake effect.
It is based on ScrollTo Shake effect, but you can choose to preserve the objects position during the effect, to allow or not other movement behaviors to affect the objects while it shakes.

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download link (sorry cant post urls yet):
dl dropboxusercontent com / u / 23819129 / Construct2 / Behaviors / lg_shake.zip

The game being developed is Möira, you can play the demo on facebook page and follow us on Facebook and Twitter
Facebook.com / moiragame
twitter.com / moira_game
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Post » Fri Jan 08, 2016 8:06 am

Cool behavior!! It saved my life!
It will be applied in all my capxs!
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Post » Fri Jan 08, 2016 8:58 am

Great behavior :)
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Post » Sun Jan 10, 2016 4:24 am

Thank you!

Link: http://dl.dropboxusercontent.com/u/2381 ... _shake.zip

Edit: @AndreasR thanks fixed :D
Last edited by bilgekaan on Sun Jan 10, 2016 4:15 pm, edited 2 times in total.
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Post » Sun Jan 10, 2016 12:33 pm



You missed a point in your link,
this one is working ;)

http://dl.dropboxusercontent.com/u/23819129/Construct2/Behaviors/lg_shake.zip

Regards
Andy
Image Image iTunes: Match3 | Google Play: Match3
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Post » Sun Jan 10, 2016 4:31 pm

@luizgama, great game!!
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Post » Sun Jan 10, 2016 11:10 pm

@luizgama Good plugin, there is many annoying ways to make that effect in construct, but your plugin make this work in one step.
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Post » Sat Feb 06, 2016 9:55 am

Found an issue: Hopefully posting this soon so it can be resolved because I really like this behavior.

Using "Enforce Position" on multiple Shaking Objects glues the objects into the same, singular position instead of maintaining each object's own relative position.

I'm trying to make a sentence of text out of text objects for each letter. I want every individual letter to shake relative to itself. (Not having the whole word grouping shake). When I attempt this it just clusters every letter object together on the same position instead of keeping their own positions.
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Post » Thu Feb 11, 2016 1:26 am

+1 Same problem here.. multiple instances of the same object all end up in the same spot after shake initiates.
Hopefully this can be fixed.
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Post » Thu Feb 18, 2016 4:56 pm

Thank you, nice behavior.
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