[BEHAVIOR] Shake (not camera)

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Post » Thu Nov 24, 2016 7:54 am

@Jaydon
@purplemonkey

Here is a modified shake behavior, fixed bug of shaking all instances and added "Condition:On shacking end".
Behavior
sample capx
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Post » Thu Nov 24, 2016 4:31 pm

rexrainbow it's awesome! Thanks!
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Post » Fri Nov 25, 2016 8:20 pm

@rexrainbow great behaviour rex!

Any chance of a speed parameter and a flag to affect actual position (or expressions to get x/y offsets)?
The origin offset expressions are confusing because wouldnt they just be the objects position you can get with x & y?
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Post » Sat Nov 26, 2016 3:13 am

@gameglaux

I found ( or defined ) this shake behavior as a "visual effect", it changes the visual position before rendering, recover position back before events executed, like it never moved.
Therefor you could move this object without the side effect of this shake behavior.
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Post » Fri Mar 10, 2017 8:14 pm

Thank you, GOD Bless you.
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Post » Sat Mar 11, 2017 2:59 am

@rexrainbow Is there any way to get this to work with the Pin Behavior? I tried both effect and behavior modes and they don't seem to work.

Edit: Nevermind...just figured it out. The behavior has to be added after the pin behavior. I had it before.
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Post » Mon Mar 27, 2017 12:31 am

rexrainbow wrote:@Jaydon
@purplemonkey

Here is a modified shake behavior, fixed bug of shaking all instances and added "Condition:On shacking end".
Behavior
sample capx


I think the link is dead...
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Post » Mon Mar 27, 2017 2:21 am

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