[Behavior] Spaceship Movement Behavior

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Post » Tue Feb 28, 2012 4:37 am

It works, TY!
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Post » Tue Feb 28, 2012 4:48 am

I'm not sure how the custom controls work. What do I set each key press to in the event's sheet. (Assuming that's how it works)The only direction I see to set is reverse. TY

Edit: Yeah i downloaded it again, and extracted it again, and now I see the simulate control action. Sorry for the post.Python2012-02-28 04:57:10
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Post » Sun Jun 03, 2012 1:30 am

I like the movement. Really nice addition to the behavior list.
Adding WARP would make a this good behavior great!!!!!!!
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Post » Sun Jun 03, 2012 1:56 am

[QUOTE=Guyon] I like the movement. Really nice addition to the behavior list.
Adding WARP would make a this good behavior great!!!!!!!
[/QUOTE]
Explain this feature further and I'll see what I can do.
What do you mean by warp?
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Post » Mon Jun 25, 2012 6:32 am

Hi Fimbul, is there any chance you will add additional thruster options, I would for example like to see thrust left and thrust right (straffing).

Is that possible?
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Post » Thu Sep 06, 2012 7:46 pm

Thanks a lot! Funny that the above post asks for the same thing I would have asked for as well (would have? ok, so I'm also asking for it by writing this post :) anyhow, this made my work a lot easier, just going to figure out gravity and my object not getting semi-glued to walls, happens with traditional controls as well)
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Post » Thu Oct 11, 2012 6:17 pm

Hi! Somebody would be kind to upload an example or demo to check it out in action? Thanks!
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Post » Tue Oct 30, 2012 3:22 am

I know this is an older behaviour, but I think it's really promising for my game. I've come across a problem though.

When my spaceship moves, I actually want the background to move, not the ship itself (the ships stays at the centre of the screen and the background objects move instead, to give the illusion of movement). This is fairly easy to do with normal movement - I just put all the objects into a family and move them along the angle of the ship. With the spaceship behaviour, I need to move them along the movingangle, but there's a problem.

The moving angle is mirrored when you move to the right or left (right gives 180 degrees, left gives 0 degrees) but it's not mirrored when you move upwards or downwards (straight up is -90 or 270 degrees, straight down is 90 degrees). These are the same as the standard directions. So it's mirrored along the horizontal but not mirrored along the vertical. I have no idea how to translate that to my background objects.

Is this a bug or is it supposed to behave like this?
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Post » Fri Apr 26, 2013 8:09 pm

This is a very good behavior , I can now make a small asteroid type of game or something like that with it.

Thanks .
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Post » Fri Apr 26, 2013 8:52 pm

Great behaviour. :)

How can I get the sprite to decelerate to a full stop if no keys are pressed?
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