[Behavior] SplinePath

Post your completed addons to share with the community

Post » Fri Oct 05, 2012 2:04 pm

[QUOTE=Pode] @vandinz @xyboox : I defended my computer science PhD last week, so I'm slowly catching up my work .
Anyway, I'm planning to give that plugin that update in the next weeks or so, but other plugins also needs updates, so I'll try to do it soon.[/QUOTE]

BRILLIANT! Love you already :D
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Post » Fri Oct 05, 2012 6:41 pm

Great! Thank you!
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Post » Tue Oct 09, 2012 12:36 pm

plugin don't work :[ what to do?
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Post » Tue Oct 30, 2012 8:54 pm

just tried this out, works perfectly here.

needs some more functionality (like speed etc) to be more useful but it's GREAT!

Love it
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Post » Sun Feb 24, 2013 11:19 pm

Has there been any work done on this over the past 4 months? It looks great and is exactly what I need for my current project but I don't want to get started using a plugin that has been abandoned and/or is no longer maintained.

Sincerely though I hope it is still active because it looks like you have done some great work.
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Post » Mon Feb 25, 2013 4:33 pm

@shadowscawl : none of my plugin or behavior are abandoned. But, as I said in another thread, I can't work on them as fast as before, because :

[quote]
if you want the truth, I'm head of R&D and gamedev projet manager in my company. I'm no longer a freelancer, my "free" time is now very sparse, that's why all my plugins didn't got a lot of love from me lately...
[/quote]
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Post » Sat Apr 27, 2013 6:31 am

Very nice , thanks for sharing with us.

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Post » Sat Jun 01, 2013 12:09 am

Javascript error!
TypeError: seq[(segNum + 2)] is undefined
http://localhost:50001/pode_splinepath_behavior.js, line 215 (col undefined)

This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!
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Post » Sun Jun 02, 2013 12:53 am

Same Problem D:
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Post » Wed Jun 12, 2013 8:33 am

Same problem, when object reached the end of the line...
And an update to change speed and acceleration/deacceleration would be great!

the plugin can be very useful to realize an tower-defense-game, but it's not nice when the enemys walk on an short way slower then on an long way...

But: Great work! Great Behavior!
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