[Behavior] SplinePath

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Post » Tue Jun 18, 2013 8:58 pm

One answer. If i ve a sprite(ennemy) with a path with only2 points 1 and 2. when the sprite reach the second point how i can indicate come back to the first point and loops infinite times?

Thanks for this behavior.
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Post » Sat Sep 07, 2013 1:03 pm

awesome
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Post » Wed Sep 11, 2013 9:34 am

i writen for my self a same plugin too



this plugin with core function is draw curves, set move speed and ease type.

are you guys want it
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Post » Wed Sep 11, 2013 12:08 pm

yes!
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Post » Wed Sep 11, 2013 5:16 pm

WANT
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Post » Thu Sep 12, 2013 7:37 am

@namkazt yes want
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Post » Thu Sep 12, 2013 9:41 am

ok, ill share it now :)
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Post » Sun Nov 03, 2013 1:17 pm

Namkazt, your Catmul-Rom splines are done just how I want to do mine (with a dashed line). I'm just getting started with Construct 2 but I am a professional programmer of Android and web.

I used them when I programmed TKD3D in Director several years ago. I don't have enough rep points for a URL but you can do a google search and go to their web page.

There's an image where the spline was used (pink line) which was drawn dynamically (live).

Anything you feel like sharing would give a great boost to me getting started. We would all appreciate it!
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Post » Sun Nov 03, 2013 4:04 pm

@RobotMonkey

The original thread for namkazt plugin, called RB Vector is HERE.

Unfortunately, it didn't really seem to work, and he closed it.
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Nov 05, 2013 4:20 pm

Thanks, @zenox98. I guess it is back to the drawing board!
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