[Behavior] Typing (for text / sprite font plugin)

Post your completed addons to share with the community

Post » Wed Apr 13, 2016 3:41 pm

@cmee

You might update rex_Tagtext plugin and rex_text_scrolling behavior to latest version, then try again.
B
107
S
25
G
231
Posts: 4,361
Reputation: 131,412

Post » Wed Apr 13, 2016 9:39 pm

Thanks Rex, now it works fine.
B
8
Posts: 34
Reputation: 512

Post » Mon Apr 25, 2016 1:59 pm

Ty for the behavior rex!
B
10
S
4
Posts: 3
Reputation: 756

Post » Thu Jun 30, 2016 10:12 am

Hi @rexrainbow :) i really love the plugin thank you so much! Quick question, what would be the best way to implement some sound per typed character as in the old NES and SNES games? Thanks a lot and keep up the great work!
B
14
S
5
Posts: 80
Reputation: 1,112

Post » Thu Jun 30, 2016 10:17 am

@joel87

"Condition:On text typing" will be triggered on each typing, play a sound under this condition.
B
107
S
25
G
231
Posts: 4,361
Reputation: 131,412

Post » Thu Jun 30, 2016 10:37 am

Thank you so much for the prompt reply!!
B
14
S
5
Posts: 80
Reputation: 1,112

Post » Thu Aug 11, 2016 1:01 pm

Hi , really thx for the behavior rex. very cool behavior. can this behavior work with spritefont+ plugin? since official spritefont plugin didnt work really good for me
B
3
Posts: 1
Reputation: 177

Post » Thu Aug 11, 2016 1:30 pm

@fahmisf

I don't know. I did not try to support spritefont+
B
107
S
25
G
231
Posts: 4,361
Reputation: 131,412

Post » Sat Aug 13, 2016 10:43 am

Wow ! Amazing !
Thanks a lot , it's really useful for me :D
I always thought computer games are really awful . but now i'm a game maker :|
B
13
S
3
Posts: 14
Reputation: 748

Post » Mon Feb 13, 2017 10:45 am

Love this plugin a lot rex, something I found would be useful is if it had a way to check
txtName.Typing.Character

So that you can omit playing a sound when it's a space or punctuation.
My workaround was to use Regex to check all the index of the characters and then check them against index.

EDIT: Found another way, for anyone interested.
Tokenat(txtdialog.TxtToDisplay,txtDialog.Typing.TypingIndex,"")
Can give you the character it's currently typing :)
B
37
S
11
G
6
Posts: 962
Reputation: 11,254

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: No registered users and 6 guests