[QUOTE=Kyatric] @Guif0DA: [QUOTE=TL22] You probably want something more like A* and pathfinding. 00Rez came up with a really sweet couple of plugins that can work in conjunction with one another to do what you're hoping. You can find them here in the Rez Repo topic.
You can even find an example of using Rex's moveto in conjunction with the pathfinding behavior and A* plugin. Pretty cool stuff.[/QUOTE]
Quoted from the moveto behavior's topic
I haven't tried it myself, but if there's already a provided example, it sounds like 00Rez's solution might be more suited to your needs.
I guess with my plugin, the iteration solution stands, iterating through the path's array, sending the next step's coordinates to the moveto behavior, and rely on a "on destination" trigger to iterate the next step.[/QUOTE]
Thanks for reply!
I would like to use your pathfinding than the one from REZ, your seems more complex, with more actions and expressions.
The example that uses moveto uses the pathfinding from REZ..
But I will try again to make it work and see if this time the game doesn't crash.