[Behaviour] Boids Flocking

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Post » Thu Nov 17, 2016 6:11 am

@CrudeWall

You could try my boids behavior, which only provide angle of steering force.
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Post » Thu Nov 17, 2016 6:25 am

rexrainbow wrote:@CrudeWall

You could try my boids behavior, which only provide angle of steering force.


Yeah i got it ;) - just thinking to figure out what everything does in it, and how to control it, like making the "boids" go to the mouse or similar.
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Post » Sat Jun 03, 2017 6:34 pm

Very glad for this, tnx :)
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Post » Mon Jun 05, 2017 7:05 am

Sadly the creator hasn't been on the site in 3 years, but I'd love to see some of these suggestions implemented. For a project I'm doing it would be great to have a boids behavior that allowed you to add instances and take them away when needed, so I could have ships flying in fleets and then swap ships to different fleets. That would be more of a plugin, but anyway I hope someone can make an even better plugin for this.
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