[Behaviour] Bound to layout Plus, Scroll To Plus

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Post » Sun Apr 24, 2016 5:31 pm

@jokerdeus
Fair comment. I'll add these in. Give me a day or so. I'll also add expressions, for completeness.
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Post » Sun Apr 24, 2016 9:53 pm

Updated.
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Post » Mon Apr 25, 2016 10:55 am

You are faster than light !!

Just tested the new feature, it works great, this is absolutely awesome

Many thanks @blackhornet
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Post » Tue Apr 26, 2016 5:28 pm

Message: jokerdeus can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hey there !
thanks to @blackhornet awesome plugin I have made a very nice camera movement that bounds to areas ! you can check it in this video : https://www.youtube.com/watch?v=SvzxJVdQ4MA
Here are the expressions I use to make that ("Masterlayer" is the name of my main layer) :

When the character goes IN the area :
inset left : lerp(ViewportLeft("Masterlayer"),area.BBoxLeft-256,dt*3)
inset right : lerp(LayoutWidth-ViewportRight("Masterlayer"),LayoutWidth-area.BBoxRight-256,dt*3)

When the character goes OUT the area :
inset left : lerp(Camera.ScrollToPlus.InsetLeft,MASTER.X-(WindowWidth/2),dt*3)
inset right : lerp(Camera.ScrollToPlus.InsetRight,LayoutWidth-(MASTER.X+(WindowWidth/2)),dt*3)
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Post » Fri Feb 10, 2017 3:09 pm

Thank you very much!
Simple and extremely useful :D
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Post » Thu Apr 20, 2017 12:03 pm

i'm just new here, so how to use it and what the usability of this plugin ?
so my game is top down based, in case i just want to set some layer with scale = 1.5, i already add scroll to behavior to camera object, but i can't see my Player Character, can this plugin help ?? thank you
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Post » Thu Apr 20, 2017 12:52 pm

@giffary19 No. That's a different problem. You should post a new topic in how-do-i_f147 and ask for help. A link to a CAPX is the fastest way to get help.
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Post » Wed Apr 26, 2017 2:19 pm

OMG! I love construct 2 add ons!
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Post » Sat May 20, 2017 5:04 pm

How do I install these .c2addon files? I can do it when there in folder form, but I can't figure out how to use these file types.
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Post » Sat May 20, 2017 5:34 pm

You drag them onto Construct itself. C2 then installs them for you.
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