Being Struck By Lightning Is Probably The Best Way To Die

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Post » Fri Jun 19, 2009 6:42 pm

Just finished my new game a day or two ago and forgot to post it here!

Being Struck By Lightning is Probably The Best Way That You Can Die On Account of All Its Awesomeness!



Trailer

Its also been featured on the IndieGames.com Blog! (Which makes me happy)

The game itself is very simple, just move with the arrow keys and press Z to jump.
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Post » Fri Jun 19, 2009 8:18 pm

Pretty fun. 8)


Why is it that sometimes springs have a set number of times they bounce, and after that you have to jump again to make the bouncing continue? It doesn't always happen...
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Post » Fri Jun 19, 2009 9:28 pm

I played up until the tower. I think that's as much punishment as I can take for today.

The usual lokijki review (copy and paste):
Good control, interesting visuals even though the action is too small to see, too hardcore for me, now I have carpal tunnel syndrome, but very nice nonetheless :).

Congrats on the GameJolt writeup :)
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Post » Fri Jun 19, 2009 10:59 pm

gah! the graphics are way too small to see in that window.
Other than that nice micro gfx style. I got up to that part with the jumping and dodging on the moving platform, then my eyes were too strained :mrgreen: .

FYI: I find the player's hitbox is too big.
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Post » Sat Jun 20, 2009 3:46 am

[quote="Caspis Sinclair":2mmhrqzg]Pretty fun. 8)


Why is it that sometimes springs have a set number of times they bounce, and after that you have to jump again to make the bouncing continue? It doesn't always happen...[/quote:2mmhrqzg]

Because of how small the sprites are if theres a minor slowdown in the game it'll sometimes not detect the collision between you and the platform.

So far all of the complaints about my games have been about the small graphics, so I guess in the future it may be a good idea to use bigger ones. :P
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Post » Sat Jun 20, 2009 6:32 am

It's a nice concept, but did you HAVE to make it so unforgivingly hard?
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Post » Sat Jun 20, 2009 6:35 am

Heh, it's lokijki. That's like asking water why it always has to be so wet. :P
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Post » Sat Jun 20, 2009 9:09 am

Win = Trying so hard to get past the "here comes the hurt" level till you fall of the level to the next and seeing that the last level is impossible then falling to the win level
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Post » Thu Jul 30, 2009 5:35 pm

This is quite a big bump, but I felt I should point out that this was included on the coverdisk of PC Gamer UK (Issue 204).

Link to screenshot of disk interface with this game selected (sorry for JPG, my connection is crappy and it uploads quicker :/)
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Post » Thu Jul 30, 2009 6:27 pm

NICE! CONSTRUCT IN PC-GAMER FTW!

Too bad they didn't mention the program itself directly, but still pretty damn cool...
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