I made quite a few topics about problems I've encountered when making pixelart games, but I figure it might be best to just ask for a best approach rather than exploring what happens if you don't follow best practice. :)
So how exactly can one make a pixelart game without having the graphics anti-alias in canvas2d? I've been told that the best way to avoid this is to resize the sprites, but by how much, and in what instance? Should the assets be resized, or can this be done with game logic so as to avoid consuming too much memory?
Thanks a bunch.