Best looking C2 games?

Discussion and feedback on Construct 2

Post » Tue May 20, 2014 2:30 am

Really cool games :) congrats for all, keep working
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Post » Tue May 20, 2014 9:40 am

A bit of shameless self-promotion, but our current game is starting to look pretty nice. Was just about to post it in the Creations section

Kitsuni In Progress Version

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Post » Wed May 21, 2014 3:00 am

Here's my current project: Star Nomad (Thanks @C-7), a tribute to classic spacesims of old, designed for mobiles and tablets. Nearly ready for launch on Android!

https://www.youtube.com/watch?v=VmOdga9oxe8
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Post » Wed May 21, 2014 8:39 am

@SilverForce that looks very good.
@SecondDimension The game is confusing. I couldn't get past the wolves section. There is a tunnel i cannot use. Eventually ran to the next layout with the rabbits
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Post » Wed May 21, 2014 7:24 pm

@Ldk oh, you just click on the other side of the tunnel and the fox walks through. Anyway don't want to hijack, thanks for the feedback.
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Post » Wed May 21, 2014 8:06 pm

@Silverforce , I really dig the distortion effects!!! The particles, asteroids and ships are also very nicely done and have a unique style!

@SecondDimension , I like your art style and the game's presentation, it has a very nostalgic and romantic feeling! Bravo!
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu May 22, 2014 12:26 am

eli0s wrote:@Silverforce , I really dig the distortion effects!!! The particles, asteroids and ships are also very nicely done and have a unique style!


@eli0s The shockwave blast is really easy to do. I saw it used in The Last Penelope but at the time, I didn't think mobiles could handle WebGL shaders (since I had bad encounters with several of the effects cutting performance by half!) so didn't look to implement any effects.

But the other day I was just testing a few effects to get some more info and found that Glass effect is very light, almost no performance loss on mobiles.

The effect is quite simple. You make a circle sprite, mine is 128 x 128 pixels with any color (white). Add Glass effect. Set the Intensity or Density to >1,000. Then trigger spawning it whenever you need. Also add Fade with the time you want. To make the shockwave expand, just add an event "Sprite is onscreen" -> Set Size (Self.X + 10, Self.Y + 10) and it should expand by 600 pixels per second. To make it vary, you can add an instance variable to the sprite "Grow", then change it on spawn to whatever speed you need "Set Size (Self.X + Self.Grow, Self.Y + Self.Grow)".
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Post » Thu May 22, 2014 1:06 am

@SecondDimension, I love the graphics of your game. I am deaf so I can't say anything about the audio part.
I have finished your game now. I just have one severe bug I want to tell you about, when entering one of the tunnels while being rabbit, I managed to muck the control (click too much) that the rabbit ended being outside the path and totally unmoveable. Had to restart the game then. Maybe add in event to check if the rabbit is outside the pathway, reset the player to the pathway.
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Post » Thu May 22, 2014 6:19 am

@Silverforce , thanks man, this is great information that you're sharing. I appreciate it! ;)
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu May 22, 2014 8:23 am

@helena Wow, thanks for letting me know! That hasn't happened to me, so it's very useful information
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