Best looking C2 games?

Discussion and feedback on Construct 2

Post » Thu May 22, 2014 9:20 am

@SecondDimension I loved your game, its quite unique and the art is very stylistic but simple, so its visually pleasing. The idea of switching to different animals and such, could be great for a much grander game, something like a survival RPG. :)
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Post » Sat May 24, 2014 11:54 pm

Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Sun May 25, 2014 1:28 am

@80bit Certainly another awesome looking game. Up there with Airscape, The Next Penelope and Ubie Land.
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Post » Mon May 26, 2014 2:44 pm

Video of my game.
Also if you could vote yes on greenlight it would be much appreciated
http://youtu.be/39mjDbEc7kQ
http://steamcommunity.com/sharedfiles/f ... =263838232
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Post » Mon May 26, 2014 5:23 pm

@Ldk Great art! I really dig the silhouette style, the animations and all the parallax details!!! Keep it up!
composer - multimedia artist
www.eli0s.com/en/
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Post » Mon May 26, 2014 7:14 pm

@LDK

Really interesting concept and good artwork :)
Image
Check out our start-up and configure your own helmet in true 3D.
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Post » Tue May 27, 2014 3:51 am

Thats what makes C2 special, it allows designers and non-coder creative types to really make great looking & highly functional games. When I saw The Next Penelope, I knew straight away that it was the work of a professional artist/designer, they have a good eye for detail and fancy camera work. I'm jealous because I'm neither an artist or coder. :D
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Post » Tue May 27, 2014 4:18 pm

Oh, I love the look on our games
Onna - http://sleepysheepy.com/Onna/
and
Umbra - http://sleepysheepy.com/Umbra/
;]
@SecondDimension amazing looking game ;3
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Post » Tue May 27, 2014 11:57 pm

@sheepy

I loved the feel of Onna, simple but artistically elegant! I expected more from the gameplay, the blocking system isn't quite helpful and the attack is a bit unpredictable. I couldn't go to far before someone delivered a lucky slash to me...

The Umbra swept me of my feet!!! It's amazing! The art, the [email protected] effect, the reflections, the music, everything!!! The only problem is that I can't pass the 3rd level!!! The wall jump is not responding very well, sometimes it works sometimes it doesn't (at least, I can't make it work) :(

I have to report that both titles had fps problems on Firefox, especially Umbra. On Chrome they play like a dream!

Well done!!!
composer - multimedia artist
www.eli0s.com/en/
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Post » Wed May 28, 2014 5:25 am

@sheepy

both games are visually awesome and stylish, a lot of atmosphere and ambience.

Onna = fighting system incomplete? seems so clunky n random.
Umbra = extremely slow on my Chrome, im running an Ivy Bridge i5 CPU with HD4400 graphics, runs other html5 games fine. it was too laggy to play.

regardless, i am impressed by your sense of style and ability to give it a very immersive ambience.

the other pixel art c2 title (besides Dungeon Buster & Kitsuni) i can think of that matches yours on that visual level, would be the sci fi game Space Expedition: space-expedition_t103920

Either way, there are heaps of great content being made with c2, I think its time Scirra has a showcase section on their site, linking to a few games that is rotated or linking to a list that keeps on growing etc. C2 needs more examples besides Ubie Land on the website.
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