al3abmizo wrote:try to follow Google Play guidelines, maybe there is another requirements you're missing to publish your games.
Draimond wrote:I was trying to keep it broad because the main question was:
KeyStore - Signing - ZipAligning
This was a painful experience for a noob to be undertaking... -_-
I hate this part so much. Download an old version of java (which u need an oracle business account to get!) because the new ones don't work. I can't remeber what else I had to download at this point, think I ended up with 3 versions of Java XDK, Android XDK, Intel XDK and something else... ALL JUST TO SIGN THE BLOODY THING!
When doing it manually, save a notepad doc of EVERYTHING you do.
I used notepad ++, (shift, ctrl,right click to get cmd in the location required)
There's a tiny program floating around somewhere that can do all this rubbish for you. It's less then a few MB!
First dozen times I tried to do this I went through the entire process (with a miserably slow net speed) just to keep getting told by google that my apk wasn't zip aligned correctly or something. Days... not just hours..
So yeh I'm not having fun
angelicatoo wrote:This Thread has confused me. I have just finished making an interactive book with C2 and want to put it on the google play store so I came on here to find out how to do that. I was under the impression that C2 could produce an app that was ready to go for various platforms depending on what options you chose when you finished it. Is this not the case? It's really too daunting if you have to learn C2, then have to investigate how to then choose another program and learn that in order to publish a finished product. Surely this is not in accordance with how C2 is marketed? I did pay for the program because I wanted to support the developers.
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