Best Method of Publishing to Android Google Play?

Ideas and discussion about publishing and distributing your games

Post » Mon Mar 28, 2016 12:51 am

Wow I left android development for a while and was going to make a comeback using this tool. If people are having this much problems, I will have to hold off.

Now I have made very simple games and apps using pure html and javascript but I hate it because its too much coding to make a very simple game. Now for making apk's I used phonegap build. For signing apk's there are some easy tools you can find on XDA - developers website. Or if you want to use various AD network's there is a site called adstoapk which injects ADs into your apk.

I hope you find a working solution, keep us posting on your progress.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Sun Apr 24, 2016 11:49 am

Message: victorjfer can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello, I am actually using Monaca. Is similar to phoneghap but is more easy to publish and test the game.

I prepared a tutorial: http://victorfernandez.me/how-to-publis ... ng-monaca/

Hope it helps
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Post » Sun May 08, 2016 2:45 pm

Creating the google account is easy, (cost $20 or something).
As for cocoon.js, it's cocoon.io now, and after they got the bugs out, it's better then ever!

I managed to get my game on the play store finally! (Drift Cross).

I've decided on my preferred way of getting games outa C2 and onto the Play Store:
step 1) uninstall intel xdk and never look back!
step 2) use cocoon.io which now handles signing! just upload unsigned, config settings, auto sign and compile!
step 3) upload signed apk to google play!

.. although I still haven't made my free version with ads yet.
I've seen a few posts about getting ads working and there's a few things you have to enable in cocoon.io
By the way, the cocoon forums are great, they've put a tonne of effort into accommodating us C2 users.

I really don't want to discourage anyone from having a go.
It's been a very painful process, but if I could go back in time I would do it all again (and wait for cocoon.io to come out first).

The thing that really threw me was that I was trying to publish during a period where things were in transition and buggy. (plus frustration and lack of sleep)
That and the Intel XDK and Java DK suck... did a year ago, still do today. I duno what kind of brain you have to be able to understand those kits, but I'm sure it's nothing short of a bachelor degree combined with caffeine induced mental distortion. Sorry but they're just bad.

If you came to C2 because of it's low coding, object oriented system and don't know how to code like 1337 god... stick with cocoon.io ;)
Regarding Monaca, I havn't used it but I noticed you get 3 apps with the free account, combine that with Cocoon's 2 and you can work with 5 apps at once, maybe you can cycle out apps that arn't getting worked on and free up a spot for a new one.

To think it was meant to be a quick, "just get something really simple published" and move on... 1 year later.
At least I know what I'm in for if I do it again.
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Post » Sun May 08, 2016 9:57 pm

I personally have no problems with Intel XDK, using version 3088 though

All my IAP, ads, google play services work, no performance issues on my testing device (samsung a5)
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Post » Mon May 09, 2016 8:41 am

If you can figure it out then I'm sure the Intel XDK gives you a lot more control and power.
I wish that me and the Intel kit clicked, but I think my brain just isn't wired for it.
I'm sold on the no fuss approach of using cocoon.io, especially considering the level of support for C2 users on their forums.
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