Best performance mobile pixel-art window size?

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Post » Tue Feb 07, 2017 8:42 pm

Okay, it's dawning on me that maybe by designing my games with pixel art, then scaling the layout to 3x zoom and using a resolution of 1920x1080 might NOT be the best idea for performance. Or maybe there's no other way of getting crisp, non-antialiases pixels without using the native resolution of the device (usually 1920x1080 these days) and scaling the layout. I've only used this technique as a way to keep the pixel art scaled properly, but should I be using 320x180 window size, and just letting the tablet/phone GPU upscale, and hope it doesn't anti-alias the pixels?
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Post » Thu Feb 16, 2017 6:08 pm

I could of course try every screen-size on mobile myself and test the performancce, but I was just wonderin'...
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