Best Practice Animations/ Families

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Post » Thu Feb 20, 2014 2:04 pm

Hey guys!

I'm currently working on a huge project and I want to make sure to have a nice performance.
In my game there are a lot of Enemies who are animated.
Know I'm wondering which way is more performant:
- I could add all enemies to one sprite and give each enemy an own Animation. I could pick the enemies by calling the Animation name of the enemy.
- I could create a lot of different sprites with only one Animation. I'd put all enemies in a family and pick / create them with the Nickname Plugin.
There are a lot of Enemies at the same time on the screen.
Please give me your thoughts! Thanks!
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Post » Thu Feb 20, 2014 4:25 pm

I think it would be pretty much the same performance if the exact same sprites/animations are showing on the screen for either method. Though, you may want to stick with Families just so that you have the better organization.
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