Best Practice Animations/ Families

0 favourites
  • 2 posts
From the Asset Store
Best car suspension with spring effect and very cool terrain generation.
  • Hey guys!

    I'm currently working on a huge project and I want to make sure to have a nice performance.

    In my game there are a lot of Enemies who are animated.

    Know I'm wondering which way is more performant:

    • I could add all enemies to one sprite and give each enemy an own Animation. I could pick the enemies by calling the Animation name of the enemy.
    • I could create a lot of different sprites with only one Animation. I'd put all enemies in a family and pick / create them with the Nickname Plugin.

    There are a lot of Enemies at the same time on the screen.

    Please give me your thoughts! Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think it would be pretty much the same performance if the exact same sprites/animations are showing on the screen for either method. Though, you may want to stick with Families just so that you have the better organization.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)