Best practices (Memory) for Particle Effects

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Post » Wed Feb 22, 2017 5:06 pm

I was reading through a tutorial for Unity that indicated it was better to not generate the same particle effect on demand (like an explosion that happens for each enemy) but rather to hide it ie. offscreen and momentarily place it where it needs to be as needed. This keeps it in memory once rather than destroying it and having to load it into memory each time it's used.

Can anyone confirm this is a best practice for Construct as well? If the same particle system gets re-used multiple times is it better to keep it going outside the layout and bring it in as required?
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Post » Wed Feb 22, 2017 5:23 pm

Objects are loaded at the start of layout into memory.
So the answer here is no, it's already there.
In fact the type of particle used for explosions already destroys itself after the last particle is gone.
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