Best resolution for desktop

Discussion and feedback on Construct 2

Post » Sun Sep 16, 2012 1:22 am

OK, this is all very interesting. I'll have to be more careful with the size of my graphics!

Another very important question: I have an object which contains all of my static scenery objects as different frames in one animation. Does the game load all of these images even if they are not all used in a layout? Is this an issue?
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Post » Sun Sep 16, 2012 2:25 am

I can't really recommend of specific screen size, but according to w3schools 2012 log files, the most common screen size is over 1024x768. 1366x768 is currently the most popular. This also confirmed by StatCounter Global Stats.
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Post » Sun Sep 16, 2012 2:47 am

Karzay yeah, but it depends on your audience. If you're aiming for an audience like Steam, then looking at steam's harware surveys data is better.

Most people don't actually have a good graphics card, so graphics is a huge part of performance (window size, graphics size etc.).alspal2012-09-16 02:52:02
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Post » Sun Sep 16, 2012 3:46 am

I've really found regular 720p is a good way to go. I have no complaints from Blight users yet, it looks fine being scaled onto 1080p, but also looks very good (not perfect) on displays like 1680x1050, and others. That being said, I would not go beyond that resolution because you may sevely limit your player pool. I've limited mine a little with that restriction, but 1080p would cut out a good many people. And 720p still looks fine in this day and age--remember, there are hardly ANY ps3 or 360 games that run native 1080p. Heck, most/many are under 720p and then upscaled. Just remember that the amount of crap on-screen is going to have a greater effect than just the resolution. That, and poorly-optimized huge images.
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Post » Sun Sep 16, 2012 12:33 pm

Cool, thanks everyone
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Post » Sun Sep 16, 2012 1:58 pm

Hey squid , found this for you !

Primary Resolution

For steam games , it's 1920*1080 , Pretty High !

Just to know .... What is the preferred resolution + settings ( Fullscreen   Mode) for Android Phone Devicekbdmaster2012-09-16 14:00:55
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Post » Sun Sep 16, 2012 3:05 pm

Mobile devices are really inconsistent and have no specific window sizes that are common. You could target a specific model of phone, but they will always be the minority of your audience. Even on iOS with the new iPhone 5 screen size and various iPad / retina sizes, there's such a range your best bet is just to fluidly support any screen size, as described by that tutorial.
Scirra Founder
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Post » Sun Sep 16, 2012 3:17 pm

It looks like I'll be going with 1366 * 768 for the moment. It looks like the aspect ratio is a TINY bit off 16/9, but I guess that's OK. Also, that's my screen size ;)
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Post » Sun Sep 16, 2012 9:26 pm

Nice discussion.
i have a similar dilemma right now.

i am building a windows8 game for desktop pcs, i have finally decided to go for 1366x768

bjadams2012-09-17 21:13:35
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